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Most resources cannot be detected by you until you research a technology related to that resource, with an exception to the Indians, who can perceive all resources at the start of the game. The resources on the tile you settle a city on cannot be used, so make sure you don't settle on a tile that has a specific resource like cattle on it. that add an extra amount of yield potential to a tile. Resources are things like gems, wheat, rubber, whales, etc. These are the yields you'll be able to access as soon as the city is founded. Yields: When commanding a settler, you should see yield icons (food, gold, production, science, trade) appear on the tiles surrounding the unit. The opposite applies, so make sure your cities are cultured enough to withstand the invisible culture war. For example, if you have a high-culture Zulu city near a secondary Russian city with low culture, that Russian city may be compelled to join the Zulu. Culture also impacts city flipping, which occurs when one civilization's culture is so impressive that a secondary city will be convinced or converged to join another. Placing a secondary city farther way is a good idea in this scenario since it'd cover more territory. If a secondary city is remote and near another civilization's city, it may be difficult to defend.Ĭulture: If your culture production is high, your cities' borders will expand far faster and wider than normal. You will generally be able to defend the cities more easily. Distance: If your secondary city is closer to your capital, the cost to connect them with roads will be less expensive.